Review: Ready Player One, by Ernest Cline
I devoured Ready Player One in just a couple sittings, which is a rare thing for me these days. It certainly went down in a delightful way, but now, a few weeks later, I'm not so sure if that was really because it's a fundamentally delightful novel, or because I am the laser-targeted audience of it. It does have tons of positive energy--it's probably going to make a fun movie--but I'm aware that even a grouch like me has few defenses against such a focused ray of nostalgia.
The story is set thirty years in the future, in a joyless, overpopulated world that we don't, thankfully, see much of. With cheap energy on the way out, populations have been retracting toward what jobs or assistance are left, and middle America has put its own special flair on the ungoverned shantytown, which by the 2040s are basically trailer parks piled up on top of one another. It's here, nestled behind his aunt's clothes dryer, that we first find Wade Watts, navigating high school, and chasing whatever available escapes from his shit existence.
Fortunately for Wade (not to mention the rest of humanity), online resources have developed quite a bit by these days. There exists a shared virtual OASIS, which is basically a shared, free-form, customizable online environment, with vast servers and a really spiffy virtual interface, that has grabbed up the entire population. Everybody uses it. Like Facebook, it was the right technology at exactly the right time, and it made its developers fabulously rich. People meet, game, watch TV, go to school, and have business meetings in OASIS, because let's face it, it helps to go somewhere. In the book universe, the originally developers of the technology were children in the 1980s (just like me!), and the imprint of these old men's dreams is everywhere in the virtuality. The event that sets the plot in motion is that the company founder, one James Halliday, has died, leaving an elaborate will. Whoever can find the three Easter eggs he left in his sprawling online galaxy will win his inheritance, and it proves to be more difficult than even obsessive fanboys can work out. By the time Wade (online handle: Parcival) is lucky enough to figure a piece out, most of the world has long since given up the hunt, but now an egg has been found, and the chase is on.
The "egg hunt" draws heavily on the 1980s cultural influences that led Halliday to create OASIS in the first place. It was informed by all the stuff nerds would have liked, before the days when being a nerd was cool. A hunter culture has grown up that studies and celebrates the culture, and Parcival has (rather conveniently) mastered every potentially relevant facet of 80s dork trivia: from the popular movies, to the bad Japanese tv imports, to prog rock, to Dungeons and Dragons, to the clunky computers, to the arcade games we used to obsess over. All of these things have some prime niches in the OASIS, and the accelerating race through them is a love-fest to us current fortysomethings. The first clue, we learn before long, is within a vintage D&D campaign, not found before now because it was hidden in an unlikely place.
It's interesting to me (and it earned Cline a pass for the book's most obvious flaw) that I knew a few savants like Parcival growing up, or at least I knew kids who shared an aspect or two: misfits with freakish game skills, or fan nerds, or kids who could sleuth out computer tidbits, or who obsessed on text-based games. And maybe I'm a little ashamed about the times I sidled away from these perpetual acquaintances in the vague hopes of finding where the girls were, or what mysteries alcohol might hold for me. [I am ashamed, to be clear. And I am sure I would have liked the girls from those original circles better, too.] In any case, the characters did not seem completely artificial to me. It's not quite as spot-on as was, say, the world where Freaks and Geeks was, but that (virtual) rec room where Parcival hung out with his buds only needed the spilled sodas and forbidden thrill of HBO movies to match my experience at that age.
And of course these 80s kids are the ones making popular culture now too, cobbled together from the trash of three decades ago. I realize that I have no useful vantage point to judge it--I honestly can't tell if there was something really original that was sparking to life in those times, or if it's merely the weird sensation of our turn at adulthood now rolling around. I mean, I want to believe that it was the off-color, under-the-surface, cult fare--the independent scenes--that ended up resulting in anything worth a damn. I want to argue that illegitimacy, popular scorn, is what lit the creative fires that are burning today. But that's bullshit, right? Or at least bullshit here? Pretty much everything mentioned above (except the MUDs) was successful, and these quaint beloved movies were friggin' blockbusters. Reminiscing about our shared love of Star Wars is maybe not so controversial. But there were new things developing then too, and maybe there's an argument that this was the decade where people (Americans anyway) started to turn more toward a shared multimedia escapism that, in the timeline of Ready Player One, eventually coalesced into a population-wide MMORPG.
So is this novel an objectively good book, or is it rollicking nostalgia service? I tried to imagine how I might have reacted to it if had been released in 1990 or so. I think it could have been: its obvious predecessors were there (Neuromancer gave us cyberspace in 1984, and Snow Crash, which is a lot closer in tone, was only a couple years around the corner), and god knows the pop culture references were still fresh. It might have been both more fun and more insufferable. (But as for the planned movie, I'm sure the special effects would have sucked back then.)
26 comments:
There it is again, that fascinating question: customized, navel's eye perspectivism versus cross-generational objective quality, with the distinct possibility of some of both. Heck, did Proust and his first readers take for granted being conversant with the cafes and salons and social protocols of fin de siecle France? Or, turning highbrow, is "Sixteen Candles" really that much superior to "Can't Hardly Wait" or "American Pie"? Certainly than "Porky's"...
I really do like the sound of this book, thanks to your vivid description, Keifus, and yet undeniably also because I too am a Youth of Those Times. Objectively, I like the premise and I always like any picaresque romp complete with a Parsifal type and a wondrous Grail quest. Yet....
...never mind that when I moved here from England the computer lab nerds were just moving on from firing slowly-arching green tracer artillery at each others' green mounds on opposite sides of the screen, to mimicking the almost incomprehensible German barks of Nazi guards in the crudely stark rooms of Castle Wolfenstein. My new friends were always talking about the preparations the Dungeon Master might be making, on the nights when it wasn't shoulder-tapping for Olympia or Hamm's, then cursing over Risk dice and agonizing whether survival in Australia beat out the chance to actually win the game. Wolfenstein surely begat the arcade's Berzerk, and even at my age now my mouth waters when I'm in the city and I see the nostalgia arcades with Missile Command, Joust, Poo-Yan, Donkey Kong, Tron and Star Castles, and of course the titans also available on home Atari or Intellivision, such as Asteroids and Space Invaders. I myself was too clumsy in hand and mind to excel at arcade games with controls that were more complicated than left-right and Fire, so Galaxians/Galaga, Moon Cresta and Xevious were my faves.
Um, were you saying something before? Oh yeah, "Ready Player One"....
Sounds like you gotta get yourself to a bookstore, young man. (Joust is actually one of the feature events in the book.)
I understand they're making a movie (with Spielberg, or possibly his non-union Mexican equivalent), which will begin shooting in a month or two. I guess it's hit delays because there are just so many callbacks they need to secure rights for. (Keifus particularly hopes the 2112 sequence makes it to film!)
K
Full disclosure: I have Galaga and Missile Command on my ipad. (I'm sick and tired of reading about books we could've/should've written.)
I think this one would have been even more entertaining if the narrator cracked more jokes. He's got an enthusiastic teenager thing going, which works well in the context, but it would have been better with better lines. He's detached from reality, right? Wouldn't that help with ironic detachment? You would have been great here, is what I'm saying.
I was pretty terrible at those early coordination games, though.
How is the wonderful Missile Command ball rendered on an IPad>
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